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Blender scene city free
Blender scene city free






blender scene city free blender scene city free

If you've ever walked a beach with Sea Oats, you'll notice that they grow in isolated groups and that there is always a mix of Sea Oats with and without seeds. I modeled three types of Sea Oats in the scene: large and small with seeds and one that has a stalk but no seeds. Additionally, the Mist option picks up the subtle colors of the sun and sky giving it a good match for the scene. The subtle mist you see in the background that begins about half way between the beach and the sky looks exactly like the haze/mist I see on my beach in the late afternoon. Besides, the mist controls give me a lot of flexibility and it has more of a 3D effect. I could have created this effect using the Compositor, but I wanted to see if the Mist option in the World tab could do as well or better. I live near the Ocean and just about every day, you will notice that the spray kicked up by the wind creates a haze or mist as you look out toward the horizon. The cloud texture technique worked much better for the results I wanted. I made many attempts to get the Foam option in Ocean Sim to give me a realistic look, but the foam option seems to be more appropriate for close ups of the deep ocean. I also used a cloud texture for the Ocean to give it some additional texture and to make the small waves more visible. I achieved the look using a texture color ramp overlayed on a basic material for the Ocean and adjusting the alpha channels in the ramp blend the colors with the basic material. This is typical as the water becomes more shallow, the water will look somewhat brighter. If you look closely, you'll notice that the ocean changes color slightly as it gets closer to shore. It turned out much better than I expected-at least in my opinion. It took considerable experimentation to get the color of the water right and to create a scale that fit the perspective of the rendered image. I created the water using the Ocean Sim modifier. I think the improvements give the Beach Scene file a much more realisitic look and feel. I also used the same stalk of grass that was in the Sand Landscape blend file, but changed the materials. I adjusted the settings and color of the materials and textures in that file to get the look of beach sand. Specifically, it improves on the Sand Landscape, which was a Staff Pick. This scene builds on and improves some of my earlier uploads to BlendSwap. I used Photoshop to increase the resolution and then I used Pattern Studio software to create a seamless tile and the bump image. The bump image for the beach I made from a small selection from an actual photograph of a New England beach. Everything else are procedural materials and textures. This file only has two image textures: the sky and the bump image I used for the beach. NOTE: I've turned off the visibility of the particle systems because leaving them on slows down navigating the models.








Blender scene city free